Event & Exhibition

XR at ISE 2025 from XR Designer’s Eyes

February 12, 2025

Integrated Systems Europe (ISE) 2025 has been the ultimate playground for audiovisual and immersive technology, and this year’s event didn’t disappoint. It is bigger and this time i found a lot more than last year. As an XR designer, I approached the exhibition with a specific focus—finding how emerging technologies are shaping user experience, interaction, and design possibilities in XR.

The keyword for me this year :
Presence Enhanced

While there are many impressive companies and products showcase, a couple stood out to me:

1. Flop Work

Using a simple yet effective setup, Flopwork transformed a small space into an interactive data analytics hub using these cubes. When I engaged with one, real-time projections appeared on the surrounding screens, revealing visitor trends, engagement levels, and AI-driven insights.

The space was equipped with modular sensors capable of tracking movement and interactions within an 8-meter range, mapping how people navigated the experience. What stood out to me was the NFC integration in the cube. Instead of relying solely on motion tracking, it seemed to work in combination with user movement tracking, allowing for more personalized and adaptive interactions.

This approach has exciting potential for museums, retail stores, and brand activations. Imagine walking into a store where simply picking up a product instantly displays details, reviews, or styling ideas on a nearby screen—turning an ordinary action into an immersive, data-driven experience. It’s a seamless blend of physical and digital interactions, and I believe it has huge potential for interactive design.

2. Volum ( 12Cat Research Centre )

At the i2Cat Research Centre booth, I experienced Volum, a project pushing the boundaries of 3D holographic solutions. Their goal is to make volumetric video and real-time holographic communication more accessible, enabling 3D projections without the need for headsets or complex setups.

What I tried was the offline demo, which gave me a window of how the experience works. However though i did not had the chance to try it, they also offer a real-time version, allowing people to communicate with each other as holographic projections in real-time. I could see how how it effect presence and interaction, especially when paired with well-designed, intuitive UIs that enhance usability.

Offline Version of the experience

The ability to holoport in real-time using standard commercial cameras means the UI needs to be simple, adaptive, and responsive, for smooths transitions between live and recorded holograms.

Up until now, our closest experience with volumetric presence has been through platforms like Apple Vision Pro’s Personas, which offer floating, life-like 3D avatars in digital spaces. However Volum takes this concept even further by enabling hologram from standard commercial cameras, making it a more accessible solution in my opinion.

This shift from pre-rendered avatars to real-time holographic presence could redefine how we think about virtual meetings, remote collaboration, and interactive media.

3. Lightweight Transparant UIs

With Apple Vision Pro swear by transparent UI, it’s interesting to see how this design philosophy is making its way into physical interfaces—even in touchscreen experiences like this Transparent OLED Touch Signage. The shift towards lightweight, see-through interfaces shows a growing awareness of how much our environment influences digital interaction.

Unlike traditional screens that dominate a space, transparent UIs blend into their surroundings, making digital content feel more integrated rather than intrusive. can see more designers adopting this mindset—rethinking how screens, interfaces, and interactive elements can complement rather than compete with their environment.

4. Project Starline - Google

I tried Google’s Project Starline, an ambitious attempt to redefine virtual meetings by making remote conversations feel as natural as in-person ones. Unlike traditional video calls, I felt like I was sitting across from a real person, thanks to Starline’s ultra-realistic, avatar-like projection that captured depth, eye contact, and facial expressions with impressive accuracy.

The experience was so surreal that I actually had to ask the person in the other room if they were real or just a digital projection ! 😅
This project is still in its prototype phase, but Google has announced plans to release it by the end of this year, targeting B2B customers in collaboration with HP. It’s designed as a complete software and hardware solution, with remote working as its primary focus.

One common thread across all these innovations is the blurring of physical and digital interactions—whether through adaptive retail displays, volumetric communication, or ultra-realistic telepresence. It’s no longer about just displaying information but about integrating it into the environment, responding to users naturally, and making digital interactions feel human again.

CEO, Neuralport.Inc | Forbes JAPAN Women In Tech TOP30
I work with Sonya at my startup, where her XR design expertise and broad skill set—including pitch creation, networking, diplomacy, and data analysis—are invaluable. She’s a hardworking, talented, and highly motivated person. I'm very happy to work with her.
Sr. Engineer XR at Qualcomm
I worked with Sonya on a VR app project, where her punctuality, creativity, and attention to detail kept us on track. Her stunning, user-friendly UI designs made a huge impact, and collaborating with her was a smooth, enjoyable experience. I'd gladly work with her again.
Technical Engineer Researcher, Osaka University
I've worked with Sonya over the past years, and she's proven to be an exceptional designer with strong communication skills. Sonya played a vital role in designing the audiovisual interface for our XR application, quickly aligning with the product concept and delivering impactful results. I give my best recommendation.
CEO at XR Wellness | XR for hospital patients
I had the pleasure of working with Sonya on two VR projects. She is highly creative and brings a lot to a project, she works efficiently and is dedicated to what she does, testing the final versions until she's sure their perfect. She has a lot of creative ideas - a grand professional! Thanks Sonya I hope to work with you again in future projects.
CEO, Kariboo VR - Immersive Streaming
Sonya is an exceptional XR UI/UX designer. Her thoughtful approach to design played a pivotal role in the development of our XR movie streaming app. Sonya's ability to craft user-centric interfaces and immersive experiences not only enhanced the app's functionality but also streamlined the workflow for our development team. Her designs fostered clear communication across departments with a lasting positive impact on both the product and our team’s efficiency. Sonya’s expertise and dedication make her an invaluable asset to any project.
CEO, Exuberante Caos Associação | Immersive Mural
We had the pleasure of working with Sonya on our AR Scavenger Hunt project, we couldn’t be happier with the results. She is a talented XR Designer with expertise in UI/UX Design and Web AR Onirix to implement gamification & geolocation, with clear communication. We highly recommend Sonya for any AR/VR project!