Event & Conferences

ISE 2024, Barcelona : "Hologram" a treat or complementary to XR ?

November 14, 2024

Integrated Systems Europe (ISE) 2024 in Barcelona is a global expo for AV and systems integration professionals. This event showcases the latest in audiovisual technology, from digital signage to smart building solutions. I went to this event out of curiosity to see if there is anything on XR.


Among the myriad of innovations, one theme stood out distinctly: holograms. Within the halls of Multi technology , i see many companies started to innovate with holograms.


Holograms, with their ability to project three-dimensional images into space without the need for special glasses or headsets, captured my attention. This technology, which was prominently featured across various exhibits, offers a glimpse into a future where digital content can be more naturally integrated into our physical world. For applications ranging from e-commerce and education to entertainment, holograms present an alternative to traditional display methods, enabling multiple viewers to simultaneously experience 3D imagery in space

‍This to be very honest, led me to think a little more on the relationship between holographic technology and VR, AR, and MR — a space where I have dedicated much of my professional life today. The intuitive and accessible nature of holograms show an interesting challenge and opportunity for XR designers. While AR, VR, and MR offer immersive and interactive experiences through wearable devices, holograms introduce a way to achieve similar outcomes with fewer barriers to entry.

I was seeing how the comparsion look like for Holograms vs XR :


  • Accessibility: Holographic signage stands out for its ability to engage a wide audience without the need for personal devices or equipment.
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  • Engagement: While VR and MR offer deeper immersion, holographic signage captures attention in busy environments, making it more suited for advertising and public displays.
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  • Emotional and Psychological Impact: Holographic signage's ability to generate positive emotions and create emotional connections is shared with AR and MR but is more directly applicable to marketing and public engagement without the barrier of personal devices.
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  • Application Scope: VR and MR are more suited to detailed training, simulations, and immersive entertainment, whereas holographic signage and AR are more adaptable to marketing, education, and public information dissemination.





This definitely means we face new competition coming. Holograms offer a different approach to creating immersive experiences, one that might be preferred in scenarios where the convenience and communal viewing are prioritized. This challenges us to rethink how we design and what we offer through XR technologies.

To prepare for this , i think we designers ( or at least what i will start doing ) :


  • Explore Holographic Technologies: Gain a little more understanding of how holograms work and what they can offer. Hoping that this knowledge could assist me in identifying opportunities for integration with AR, VR, and MR.
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  • Focus on User Experience: I see how the natural and accessible nature of holograms can inform the design of future XR experiences. A more natural design approach would be more and more preferable by users. 
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  • Innovate in Content Creation: Experiment with creating content that can be seamlessly experienced across different mediums for future proof content with Unified Design Philosophy. E.g : while VR offers a fully immersive experience, holograms provide a shared experience without the need for headsets. XR Designer must design experiences that can adapt to these different engagement modes while maintaining a coherent narrative or user experience.
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  • Collaborate Across Disciplines: This is one thing i'm lacking behind, as designer and creators , i tends to create things myself .. but i think to create future proof content, a multidisplinary could be a way to compliments each other.







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Apart from this , I did get to try one experience of VR in Catalonia pavilion , I must give it to the storytelling ; a simple spectacle experience about culture in Catalonia, that moves your heart. When the story is a natural approach, the technology becomes number two.

CEO, Neuralport.Inc | Forbes JAPAN Women In Tech TOP30
I work with Sonya at my startup, where her XR design expertise and broad skill set—including pitch creation, networking, diplomacy, and data analysis—are invaluable. She’s a hardworking, talented, and highly motivated person. I'm very happy to work with her.
Sr. Engineer XR at Qualcomm
I worked with Sonya on a VR app project, where her punctuality, creativity, and attention to detail kept us on track. Her stunning, user-friendly UI designs made a huge impact, and collaborating with her was a smooth, enjoyable experience. I'd gladly work with her again.
Technical Engineer Researcher, Osaka University
I've worked with Sonya over the past years, and she's proven to be an exceptional designer with strong communication skills. Sonya played a vital role in designing the audiovisual interface for our XR application, quickly aligning with the product concept and delivering impactful results. I give my best recommendation.
CEO at XR Wellness | XR for hospital patients
I had the pleasure of working with Sonya on two VR projects. She is highly creative and brings a lot to a project, she works efficiently and is dedicated to what she does, testing the final versions until she's sure their perfect. She has a lot of creative ideas - a grand professional! Thanks Sonya I hope to work with you again in future projects.
CEO, Exuberante Caos Associação | Immersive Mural
We had the pleasure of working with Sonya on our AR Scavenger Hunt project, we couldn’t be happier with the results. She is a talented XR Designer with expertise in UI/UX Design and Web AR Onirix to implement gamification & geolocation, with clear communication. We highly recommend Sonya for any AR/VR project!