Edutaiment

Design Embodiment Experience - Nunkui, Amazonònia

Project main image
Background

Nunkui, The Forgotten Land is an immersive embodiment experience exploring the memory of the Amazon and the ancestral philosophies of communities who live in deep reciprocity with nature. The project blends multimodal storytelling, sensorial interaction design, and spatial computing to help users feel the emotional weight of ecological loss while reconnecting to the spiritual intelligence of the forest—an experience designed to slow people down, evoke empathy, and honour Indigenous wisdom at risk of being forgotten.

This project was developed as a collaboration between me and Jacqueline Montenegro, combining my work in XR UI/UX design, user interactions, and spatial narrative with Jacqueline’s role as Concept Artist & 3D Environment Artist, where she created the original botanical sketches, translated them into early 3D concepts using Copilot, modeled environmental elements in Blender, and shaped the textures and volumetric forms of the Nunkui world.

We worked through a hybrid workflow of narrative design, hand-drawn illustration, AI digitization, and 3D modeling , Jacqueline crafting the organic visual language, and I transforming these assets into a complete XR prototype through narrative direction, interaction design, spatial composition, and visual identity.

XR Design thinking and research process

Our design process unfolded across several interconnected layers of narrative architecture, visual exploration, spatial prototyping, and embodiment mechanics. While the project was collaborative in its creation, the following sections focus on my design-driven approach and how the experience took form through XR thinking.

I crafted the visual identity, typography, and color language based on the natural palette of the Amazon , under-canopy greens, ember-like oranges, deep shadows, and soft gradients. This visual direction acted as the aesthetic spine of the experience, shaping not only UI decisions but also mood, light behavior, and spatial atmosphere.

I also studied natural interaction models already used in XR, focusing on hand tracking as a primary modality. Early sketches experimented with pinching, framing, and hovering as symbolic acts: selecting, embodying, and absorbing knowledge through minimal, intuitive hand movements. Designing for slowness and presence became a core principle.

Project small image
Project small image
Key features and interaction models in VR

The project began with hand-drawn designs that were later digitized, using AI as a supportive tool in the translation from sketch to digital form. This approach helped retain the original artistic intent and resulted in 3D models that remained faithful to the initial vision rather than being overly constrained by software defaults. These custom 3D models, created by Jacqueline, formed the basis of the core environment.

 

Hand as  Main Interaction Input
The user’s hand becomes the primary interface for interaction, allowing engagement with the environment through natural gestures such as reaching, holding, and placing. Interaction is designed around a principle of reciprocity: users can take elements from nature, but they must return them to maintain balance. This mechanic reinforces a sense of give and take rather than consumption.

Plant patterns are presented on semi-transparent cards floating at chest height. Each card shows an illustration, a title, and a short description. When the user interacts with a card, the illustration transforms into a living pattern. The UI is designed to feel ritualistic rather than clinical. Glow effects, hand-drawn gesture icons, and poetic typography support the idea of absorption

High Fidelity UI UX Design


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I had the chance to present the very early iterations of this during MASS , 5th International Media and Society Symposium by İstinye Üniversitesi for their International XR Panel

Thank you for reading ❤️

CEO, Neuralport.Inc | Forbes JAPAN Women In Tech TOP30
I work with Sonya at my startup, where her XR design expertise and broad skill set—including pitch creation, networking, diplomacy, and data analysis—are invaluable. She’s a hardworking, talented, and highly motivated person. I'm very happy to work with her.
Sr. Engineer XR at Qualcomm
I worked with Sonya on a VR app project, where her punctuality, creativity, and attention to detail kept us on track. Her stunning, user-friendly UI designs made a huge impact, and collaborating with her was a smooth, enjoyable experience. I'd gladly work with her again.
Technical Engineer Researcher, Osaka University
I've worked with Sonya over the past years, and she's proven to be an exceptional designer with strong communication skills. Sonya played a vital role in designing the audiovisual interface for our XR application, quickly aligning with the product concept and delivering impactful results. I give my best recommendation.
CEO at XR Wellness | XR for hospital patients
I had the pleasure of working with Sonya on two VR projects. She is highly creative and brings a lot to a project, she works efficiently and is dedicated to what she does, testing the final versions until she's sure their perfect. She has a lot of creative ideas - a grand professional! Thanks Sonya I hope to work with you again in future projects.
CEO, Kariboo VR - Immersive Streaming
Sonya is an exceptional XR UI/UX designer. Her thoughtful approach to design played a pivotal role in the development of our XR movie streaming app. Sonya's ability to craft user-centric interfaces and immersive experiences not only enhanced the app's functionality but also streamlined the workflow for our development team. Her designs fostered clear communication across departments with a lasting positive impact on both the product and our team’s efficiency. Sonya’s expertise and dedication make her an invaluable asset to any project.
CEO, Exuberante Caos Associação | Immersive Mural
We had the pleasure of working with Sonya on our AR Scavenger Hunt project, we couldn’t be happier with the results. She is a talented XR Designer with expertise in UI/UX Design and Web AR Onirix to implement gamification & geolocation, with clear communication. We highly recommend Sonya for any AR/VR project!
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