2 Weeks ago i had my second experience in joining CHEFXR . The reason why im keen to join the second time was because i treat this more like a hands on workshop experience.
I read a lot of bookson UX , wheteher it's 2D UX or Spatial UX , but this workshop is more like format that goes beyond theoretical learning, to me it was like a problem solving workshop with a real case study, packaged with hands on prototyping tools for storyboarding.
Despite the availability of a prepared tutorial and setup designed for training, I found myself pointing towards addressing one of my own significant pain point—and I'm aware it's a common issue for many—regarding changing a car tire. As a woman, I realized I had never been taught this skill. It's a departure from traditional gender roles, and I've never had the opportunity to learn it. This challenge isn't unique to me only ; super confident it's shared by many women out there.
An hour before the competition, i started doing some needful to it :
With me we had about 8 other designer parhaps who are doing the storyboarding as well, i;m not one to chat a lot during the session,😄 but i could feel it was a safe space to practice my storyboarding in confidence! We had about 40 minutes more or less to build the experience rapidly to put forward the idea.
I started by designing the environment where the interaction would take place, setting up the spatial layout, the context, and incorporating any physical or virtual elements that users would interact with.
Followed by placing the UI elements within the environment considering user flow, ease of access and visual hierarchy in regrads of 3D models that i'm using for the guidance.
Using the UX principle i prepared before, i started adjusting the UI, added some usability and accesibility guidance for user.
I think one of the thing that i didnt had time doing was interaction , and another thing was the " Attach to hand Feature ", i saw it online but maybe it wasnt available to my version at this time. This feature was kind of the driver of my ideas to be honest, but during the building process , i happen not to be able to find them within the tools 😄
Overall, i had a really great experience doing the prototype her, it was like a workshop practise not only for shapesxr but also to my problem solving :)