Sharing my design process on browsing and discover experience with goal of : Simpler Discovery and Quicker Decision on Movies. This projects really go deeper into using insights into user behaviour and browsing and discovery patterns
I'm sharing design process in one of the project i'm doing, from analysing pain points and user behaviour, the design process was made with specific design principles for hand tracking in passthrough experience.
I was commissioned by XR4Europe to build a pilot project that would map the XR ecosystem across Europe, starting with Bulgaria. My primary objectives were to investigate the current state and future potential of these SMEs, develop a framework based on interview results, and conduct in-depth interviews with their SMEs in XR
Design process in building application that uses Gaze as main gestures through XR design, scientific theory of HCI, data analytic, UX Design and Research.
A Spatial WebAR experience that marry XR design principles with artistic storytelling. Made for embodiment experience of standing and sitting down.
Designing AR Experience for educative exhibitions experience with a particular focus on using SLAM (Simultaneous Localization and Mapping) for UX
A breathing prototype for VR social fitting rooms, designed to bring joy while user try on clothes that match their preferences through digital interactions with color and music choices 🪞💃
" Abans i Ara" a journey through time aimed to tell a 100-year conceptual story in 80 seconds via a single postcard to showcase a nostalgic feeling of places, people character, activities and stories then and now. 🚀🕰️
An augmented reality experience, Scavanger Hunt of Sant Jordi, in collaboration with Òmnium and the libraries of Gràcia ( CAT : Una experiència de realitat augmentada la Cerca del tresor de Sant Jordi amb una col·laboració amb Òmnium i les llibreries de Gràcia )
Design & Developed by Sonya Seddarasan
2023